Choose a direction
The Overworld is the starting point for four routes. The publisher describes a nonlinear adventure: there is no single required order for exploring the worlds.
Match the world to the problem
Head north for the Hearty Heroes of Hauling and puzzles about coordinating characters who move objects in different ways.
The east leads to the Mirror Isles, where reflected positions determine where the Trader and objects can travel.
The western Promise revolves around gems, beams and the abilities those beams provide. Think about what must be powered before trying to cross an obstacle.
The southern world, Skipping Stones to Lonely Homes, is built around island travel, stones, lily pads and waterways.
When progress stops
Try another region when one puzzle has you stuck. The official overview specifically encourages backtracking and exploration; a difficult room need not define your entire session.
Sources
Information checked October 2, 2026. Demo and pre-release details remain scoped to the sources described above.